Why did you decide to make it a bit more of a challenge? The New Order is quite challenging, it feels a little more difficult than a lot of first-person shooters. The secret difficulties are: 999, Ironman, Hardcore and Walk in the Park. Wolfenstein: The New Order features five difficulty levels:Įach difficulty increases the enemy health, makes them more accurate and they deal more damage. Each is appended with a parenthetical explanation. Enemy health points, reaction time, damage values are all unchanged.įor Wolfenstein, the original four difficulty levels return.
In PC version of the game difficulty only affects values of the health and ammo pickup items - player get less ammo and health on higher difficulty levels. "Can I play, Daddy?" is not preserved, except for Operation Resurrection and Tides of War. The iOS version of Wolfenstein 3D uses the same difficulty levels as the MS-DOS version did.įor Return to Castle Wolfenstein, three difficulty levels exist, each of which borrows its name from Wolfenstein 3D. Maximum Death More resilient enemies who will fire more often. Easy Bullets do half damage to the player Normal Normal setting. The Jaguar port features four difficulty levels. Hard Bullets do twice normal damage, and enemies will fire from farther away. Normal Damage and enemy behavior are normal.
The SNES port of Wolfenstein 3D features three difficulty levels: Easy Bullets do half damage to the player. Only the following enemies are programmed as such:Īll other enemies appear in the same number across difficulty levels.ĭifferent ports of Wolfenstein 3D have their own set of difficulty levels. Not all enemies have the capacity to appear in increased number at higher difficulty. A player playing at level 4 difficulty will find 3 Guards in this room.
Even more will appear in "I am Death incarnate!" (level 4). The exact amount varies between them, check their individual pages for specific information.Īscending to "Bring 'em on!" (level 3) will cause more enemies to appear. In addition, most enemies, including common and all Bosses, have more hitpoints in higher difficulties. In level 1 difficulty ("Can I play, Daddy?") all damage taken by BJ is divided by four.